One More Go One More Go
This work references the much loved, mesmerising, enduringly compelling
classic single-player video game Tetris, developed by Alexey Pajitnov of the
USSR's Academy of Science in 1985. When playing Tetris, the player must
sort a simultaneously random but predictable succession of cascading shapes
in exchange for points and more time in the game. Yet, here, in Abercrombie
Lane, pieces are planted into a world that is less ordered and predictable. There
are grand implications of error here that lead to questions, such as who exactly
has been playing Giant Tetris? What were they trying to do? Could I have done
better? Is the city grid similar to a computer game or different? What brain-
space am I in when I'm playing games on my computer? Is it more or less alert
than when I'm waiting in line for a sandwich? The work seeks to challenge
conceptions of the North end of Sydney's CBD as an orderly, socially cold grid
and beckons viewers to assess their own level of interaction, play and hacking
within the city.
Ella Barclay.
Work created in collaboration with Kelly Robson, Adrianne Tasker and Benjamin Backhouse.
4 October 2008 – 31 January 2009
With work by artists from the City of Sydney’s artist run initiatives By George!
explores the potential of the City’s laneways, bringing them back to life with
creativity, innovation and new energy.
